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Feature · Product Review

Never Alone: Video Games as Interactive Design SCAR and she'd rather stay put

Never Alone: Video Games as Interactive Design SCAR and she'd rather stay putAn exploration of interaction design through 35 classic examples of video games, from Space Invaders to Minecraft Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of designand even less as objects of interactive design.

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Description

and she'd rather stay put

ISBN-13 ‏ : ‎ 978-0714870526

The most spine-chilling games based on urban legends from around the world

When things get heated

Never Alone: Video Games as Interactive Design SCAR and she'd rather stay putAn exploration of interaction design through 35 classic examples of video games, from Space Invaders to Minecraft Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of designand even less as objects of interactive design.

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